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Bunny Shooter

ROLE

Producer & Game Designer

DESCRIPTION

Bunny Shooter is a short-term team shooter prototype developed within a tight timeframe of approximately 2.5 months. The project was designed to explore rapid decision-making, hands-on iteration, and fun-first development without relying on heavy documentation.

As the Producer, my focus was on enabling fast execution, maintaining clarity of responsibilities, and ensuring that the limited development time was invested where it mattered most: creating a playable and enjoyable core experience.

TOOLS & TECHNOLOGIES

  • Unreal Engine 5.2

  • Google Drive (Lightweight Documentation)

  • Discord (Team Communication)

  • Blender (Asset Production)

  • Visual Studio Code (IDE)

DURATION

April 2022 – August 2022, August 2024 – December 2025

GENRE

Team Shooter

PLATTFORM

TEAM

Student Team (5 members)

PROJECT TYPE

Student Project / Prototyp

Production

WORKFLOW DESIGN

  • Minimal upfront planning with immediate implementation

  • Design decisions were tested directly in-engine rather than documented extensively

  • Iteration was driven by playtesting feedback instead of formal design documents

  • Existing content was continuously refined instead of expanding scope

KEY CHALLENGES & PRODUCTION DECISIONS

Challenge

A very limited development timeframe combined with a small team made traditional, detailed documentation inefficient and potentially blocking.

Production Decision & Outcome

I deliberately reduced documentation to a minimum and shifted the team toward direct design decisions, rapid prototyping, and immediate playtesting. Features that proved fun and functional were kept and refined, those that did not were quickly discarded. This approach maximized productive development time and kept the team focused on the playable experience.

KEY LEARNING

When time is limited, deep documentation can be replaced by direct execution—provided that team roles, responsibilities, and goals are clearly understood.

PRODUCER IMPACT & RESPONSIBILITIES

  • Planned and structured a short production cycle under strict time constraints

  • Took on leadership responsibilities appropriate to the project’s limited scope

  • Enabled fast decision-making by minimizing overhead and documentation

  • Designed and iterated on level layouts to support core gameplay

  • Ensured continuous alignment within the team despite rapid iteration cycles

OUTCOME

  • Fully playable team shooter prototype

  • Clear demonstration of effective leadership under time pressure

  • Strong proof of concept within a short production window

PRODUCER VALUE

  • Ability to adapt production methodology to project constraints

  • Fast, confident decision-making without loss of team alignment

  • Focus on player experience over process overhead

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