Tourguide der Vergangenheit und Zukunft
ROLE
Technical Lead
DESCRIPTION
Tourguide der Vergangenheit und Zukunft is an interactive educational project initiated by Kibbuz e.V. and funded by the German government. The project combines history, politics, and modern technology in a five-day workshop format, enabling young participants to create their own interactive city rallies using digital tools.
The workshops focus on exploring Jewish life before and after 1945 while empowering participants to actively shape remembrance culture through technology such as web-based platforms, AI-supported content creation, and interactive game elements. The resulting experiences are designed for long-term use by schools.
DURATION
October 2024 – April 2025
CONTEXT
Government-funded cultural and educational project
CLIENT
PROJECT TYPE
Interactive Cultural Experience / Educational Workshop

Production
MY ROLE AS TECHNICAL LEAD
I was hired as Technical Lead, responsible for the complete technical conception of the project. While I was not in charge of workshop facilitation or overall project management, I held primary responsibility for designing, validating, and maintaining the technical pipeline used during the workshops.
My role focused on enabling participants to independently create interactive content within a highly constrained timeframe and ensuring technical stability throughout the workshop execution. All technical decisions were closely aligned and iterated with the project leadership.
KEY CHALLENGES
Workshop Stability & Time Constraints
The entire experience had to function reliably within a five-day workshop format. Technical instability or overly complex tools would have directly impacted the participants’ ability to complete their projects.
KEY LEARNING
This project marked my first fully independent, externally commissioned role based on my prior experience as a Game Producer. I learned to take full ownership of a technical domain while working closely with a project lead rather than under direct supervision.
In parallel, I gained experience managing a long-term external project alongside a full-time job—strengthening my ability to plan realistically, communicate transparently, and deliver reliable results under real-world constraints.
RESPONSIBILITIES & SCOPE
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Designed the overall technical pipeline enabling participant-led content creation
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Selected and evaluated tools suitable for educational workshop use
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Defined interfaces between software platforms, hardware, and on-site setup
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Created technical documentation and a participant-facing wiki to enable independent use
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Assessed technical risks related to stability, usability, and workshop constraints
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Iterated the pipeline in close coordination with project leadership
TECHNICAL DECISIONS & SOLUTIONS
To address these constraints, I made several core technical decisions:
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Web-based tools instead of native applications to avoid setup issues and reduce onboarding time
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No-code solutions to enable creative output regardless of prior technical experience
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Modular pipeline design to isolate risks and allow individual components to be adjusted without breaking the full system
Rather than developing a custom application, I deliberately chose to rely on an existing rally system and focused my efforts on deeply understanding its capabilities and integrating it effectively with complementary tools. This allowed the project to remain flexible, stable, and scalable while staying within the strict time constraints of the workshops.
DELIVERABLES & OUTCOME
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A complete, reusable technical pipeline
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A clearly defined tool stack with documentation
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A participant-facing wiki enabling independent content creation
The project was successfully executed twice in two different cities and is currently being evaluated as a recurring annual school project, with a longer-term vision of expanding to additional locations.
PRODUCER & LEAD VALUE
Although the role was technical in nature, my background as a Game Producer was essential to the project’s success:
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Structuring complex requirements into actionable systems
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Translating pedagogical goals into technical solutions
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Anticipating and mitigating technical risks under time pressure
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Aligning expectations between educators, project leadership, and technical constraints
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Maintaining clarity and feasibility across all stakeholders

